Wand of magic missiles. They are 2 distinct and different actions. Wand of magic missiles

 
 They are 2 distinct and different actionsWand of magic missiles  2019-04-26, 10:42 AM

Alternatively you can use borderline cheese - let him cast Horror, then move outside his line of sight and try to hide in shadows. You do whatever the GM feels like. For example, the Aforementioned Necklace of Magic Missiles would not need a Permanency spell at all. They are 2 distinct and different actions. For 1 charge, you cast the 1st-level version of the spell. One turn, the bard cast shatter with a second-level spell slot, then used his haste action to use a magic staff which cast thunderwave. Wand, rare (requires attunement by a Spellcaster) This wand has 7 charges for the following properties. Races. cast the 1st-level version of the spell. Medallion of Thoughts: While wearing it, you can use an action and expend 1 charge to cast the detect thoughts spell (save DC 13) from it. A Wand of Fireballs is a wand that can cast the Fireball spell. No, you cannot use multiple charges from a Wand of Magic Missiles in one round. This wand has 7 charges. Best mage in the party ever. An unlimited use wand of magic missile would be a spell trigger item, and there is no entry for unlimited use spell trigger items in the chart. Making Magic Missile 1d8+1d4+1 per missile, 8 damage on average. However, you haven't destroyed the vampire yet. They are 2 distinct and different actions. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell. I think it turned out pretty good for my first time. If you like to pick pockets, gloves of thievery may be the perfect magic item for you. This wand has 7 charges. A wand of magic missiles is an Uncommon item, which, according to the DMG, is worth between 101gp and 500gp, avg ~300. Wand, uncommon. One charge is used every time you use the wand (unless the item description says that it uses more charges). Rapier of Magic Missile (4e Equipment) 3. One enemy creature within medium range. Same as the spell of Fireball. For 1 charge, you. If you expend the. Vellynne wears bracers of defense and carries a wand of magic missiles (see “Actions” below). Making a powerful wand—like a wand of magic missiles that, when activated, spews five missiles instead of one—means creating the wand of magic missiles so that it possesses a higher caster level. You can increase the spell slot level by one for each additional charge you expend. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. A maximum of. For 1 charge, you cast the 1st-level version of the spell. However, this would work for Necklace of Fireballs. So you Also get your arcane die. The wand will still identify itself after a sufficient amount of use. worlok777. One charge will cast the base (first level) version of the spell; every additional charge used for a casting increases the spell slot by one level. The spells Mechanus Mind and Plague of Rats are not cleric spells, but they are domain spells (and in the case of Mechanus Mind, a sorcerer/wizard spell. One charge will cast the base (first level) version of the spell; every. The darts all strike simultaneously and you can direct them to hit one creature or several. This way you dont do more damage per missle, but you do use a LOT more missles more often and. 7,200g to limit it to 2 uses a day. You can increase the spell slot level by one for each additional charge you expend. You have to click both the cast button, as well as the to-hit and damage. This wand has 7 charges. This is why an arcane focus should mean something to your character. Wand of Magic Missiles; 4e Powers and Rituals. The wand regains 1d6 + 1 expended charges daily at dawn. It does not give arcane die because it does not give arcane skill. The magic item is casting the spell NOT YOU. I typically use lesser wands at early levels that don't recharge. Dec 23, 2020 @ 11:13am Thanks for the reply, he is a Wizard shock arcanist, Sorry I can use the wand of magic missile its. Specific parts of a creature can’t be singled out. This is significantly more at 600ft. This wand has 7 charges. But I dislike chasing monsters around the map. Spell Focus Items take a Utility Slot in. Most wands are wood, but some are bone. Helping him will give you a chance at a random magic item, attacking him will net you Treasure if you help him: 1 random magic item Encounter: Hobgoblin x 25, Orc x 8, Orc Leader x 2, Level 3 MU Treasure: Wand of Magic Missiles; Stable w/hidden treasure. Drops from Teldon in Tower of Estrod. r/DnD A chip A close button A chip A close buttonTime for another Dungeons and Dragons magic item tip: the amazing Wand of Magic Missile. A few wands don't require spellcasting ability. The Wand of Magic Missiles is a powerful magical item that can be a great asset to any party of adventurers. So, Quickened Spell only works on spells that you cast. Vellynne is an 8th-level spellcaster. The Staff of the Magi can cast fireball at 7th level for 7 charges which matches the charge costs for the Wand of Magic Missiles. If one looks at this item and attempts to capture the spirit of the item, and the chaotic nature of the outcomes, rather than beating the semantics out of it, I think the interpretation becomes clearer. 0. While holding it, you can use an action to. Thats the must, then build for. Each wand holds a spell of a certain level, determined when the wand is created. 597 4. It has up to seven charges and can be used to shoot magical bullets at enemies. This wand has 7 Charges. I used 6 of the charges and after the long rest the charges did not come back, have been keeping track manually and recently found I can manually reset them by going into the edit website. For example the Wand of Fireballs (DMG, p. Basic Information Type Magic Wand Source Source Book Dungeon Master Guide Wand of Magic Missiles: This wand discharges magic missiles similar to those of the 1st-level. Otherwise, use the guidelines summarized on Table: Estimating Magic Item Gold Piece Values. You can only cast a spell and a cantrip in a turn with Quicken. A level 2 Sorcerer has 3 spell slots. It was used by various characters in the Forgotten Realms. " Finally, he says: "Arcane Firearm doesn't prohibit or require using a magic item. For each charge you expend beyond 1, the spell’s level increases by 1. Physical Description. What is the class of the character trying to attune to it? #1. For example Spell force missille gives arcane skill + 2d4 and the damage type is Magic, arcane, attack, force. You can also use your spell storing item but it being ae to concentrate for you is nice. . It includes a wand of magic missiles, three potions of healing, a shield +1, and four clerical scrolls. You could. Learn about its history, value, appearance, and notable owners. Naturally this would be extremely potent when combined with magic missile, but the artillerist does not have magic missile on its spell list (the armorer gets magic missile, but it doesn't have the arcane firearm feature. A family heirloom, something they built themselves, the crystal that cursed them with the gift of magic. You ignore all class, race and level requirements on the use of magic items. She can expend 1 charge to cast the 1st-level version of the. So all 3 are easy candidates for the wand of magic missiles and other items that can be used by them. Fantasy Weapons. So damage and heal wands and scrolls becomes vendor junk really fast as your level goes up because they don't scale. After you cast the spell, an additional missile or missiles are released from the. The wand of magic missiles is a short wand that at the user behest can itself cast the spell “magic missile” at almost any target. 2) Rolling to hit and/or damage does not count as casting the spell. The number of charges can vary anywhere from 10-50. Each time one of the traps is disarmed, you will receive a wand of that particular type of trap, but know that these wands only have 1 charge remaining, so save or use them wisely until you need them the most. Maybe. Battlemages can use it as a melee weapon and deal additional damage. If a feature prohibits or. Whatever it is, it is personal and the font of all your power. The wizard who enchanted this wand attempted to cut costs in the enchantment process, and in the stress of use a nasty quirk has developed: each time this wand is used, there is a 30% chance that the wand fires an additional volley of magic missiles, using one charge per round, for the next 1d4+1. A caster level 3 Wand of Magic Missiles will fire fewer missiles and do less damage then a Wizard casting their prepared Magic Missiles at level 10. Yes, wands have limited charges. It appears that the general rule for bonus action spell casting still holds true for using magic wands. Use the first turn to set up by casting 1 action magic missiles from manifold, plus an extra action to do whatever. Wand of Magic Missiles: This wand discharges magic missiles similar to those of the 1st-level wizard spell of the same name. Wand of Magic Missiles - D&D 5E Items and Equipment Wand of Magic Missiles This wand has 7 charges. The assistant must succeed in an Arcana check versus 10. Wand of Magic Missiles is narrowly combat-focused. Spells like heal for a divine caster, or command for a control caster. In the starter set I was able to pick up a Wand of Magic Missile (Starter Set) that lets me cast the spell Magic Missile using charges on the wand. Wand, uncommon. The wand regains 1d6 + 1. Fans will love these DIY Harry Potter Wands! They light up making the ultimate wizard prop. Re: Magic Missile Machine Gun. ) The description of the wand of shield on p. Step two, fire an Eldritch blast from it. Gender. A dart deals 1d4 + 1 force damage to its target. For some reason the game does not allow direct switching by drag-dropping the one wand on the equipped one (charge number does not change). If you expend the wand's last charge, roll a d20. Unless you're facing 4+ casters all concentrating at once, then you might upcast. Though getting it from a beholder zombie could be a viable alternative. Whoever got it won't be selling it for "you can make a wand of magic missiles with this" price. It is also fun to play with, if you enjoy relaxing, rune options and a good light show, try out this build while the season lasts. If we are to take this as an exclusive list, then the answer is no, because using a magic wand is not on that list - but doing so would have other somewhat weird consequences, like your Baboon being unable to open doors (Use An Object), which I have a hard time imagining is an intended consequence of the description; On the other hand,. Note: There are some specific instances of this wand that use different item codes and. If you pick up a Wand of Magic Missile, sure it'll have charges for the Magic Missile spell, but its also an item called a "wand" and if there's no specific rule in it's description that prevents it from being an arcane spellcasting focus, then the general rule from the Equipment section and other sections that list "wand" as an arcane. Necklace of Missile. You create three glowing darts of magical force. Even in a high magic game, I'd personally never give out something that powerful that early. So if they want to cast it to cast a 5th level MM, they use. You can then either use the wand as like a handcrossbow doing 1d4 of force damage, but also attune which unlocks 7 charges to. You can increases the spell slot level by one for each additional charge you expend. Each dart can target a creature of your choice that you can see within range. Regardless though, wands are OP in BG1 due to low levels which means low saves and HP. All you need to do is be attuned to it, if it requires attunement. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. You can increase the spell slot level by one for each additional charge you expend. Even with beast spells, you wouldn't be able to cast magic missile from a wand, because you aren't providing the components of one of your druid spells when you cast magic missile from a wand. Mark #2 Feb 25, 2018. Mark #2 Feb 25, 2018. While holding it, you can use an action to expend 1 or more of its Charges to cast Jim’s Magic Missile spell. You've more than doubled the Sorcerer's daily spell slots giving them a Wand of Magic Missile. 151; emphasis mine):An arcane focus is a special item — an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar. --. Dzaan creates three darts of magical force. Wand, uncommon. If we look at the Wand of Enemy Detection, it requires attunement but doesn't specify that it needs to be by a spellcaster so it can be attuned and used by any one creature. The amount of maximum charges and how many said charges are used can vary. Wands are Arcane Focuses, meaning classes that use them as their focus for spellcasting can use this wand in place of an orb or other wand. View User Profile View Posts Send Message Moderator. It was used by various characters in the Forgotten Realms campaign setting, such as Ashemmi, Irusyl, and Nabil al-Karim. Wand of Fireballs works the same way, but allows me to be less generic. A thin metal wand with metallic grips topped with an angular blue glass bauble. Source: Dungeon Master's Guide. The darts all strike simultaneously and you can direct them to hit one creature or several. For 1 charge, you cast the spell as if you used a 1st-level spell slot, and you increase the spell slot level by one for each additional charge you spend. At Higher Levels. 魔法飞弹魔杖(wand of magic missile)是NetHack中的一种魔杖。 随机生成的魔杖有5%的概率是魔法飞弹魔杖。 能够持握武器的怪物生成时有概率获得魔法飞弹魔杖。No read magic required. Go down into the cellar and a wizard will create some illusion bad guys and an. Wand Of Magic Missiles Uncommon, Dungeon Master's Guide pg. Due to their association with spellcasters, wand implements are connected to magic and its practice, as well as the direction and manipulation of energy. It's not 1d4+1 per missile. Evocation wizard + hexblade warlock is the best option imo. In total, it can put out 21d4+21 damage on its own with 7 1st-level spell. Caster Level: 3: 50 / 50 ChargesIn 5e the "official" Wand of Magic Missile (DMG p211) has 7 charges. This is true for all magic items that do not involve casting a spell or making an attack. As an action, a person holding the wand can expend one or more charges to cast Magic Missile. If you expend the. For 1 charge, you cast the 1st-level version of the spell. A wand is a thin, light-weight rod that is held with one hand, and is traditionally made of wood, but may also be made of other materials, such as metal or plastic. An eldrich. A magic missile is not an attack, so you get no extra damage from hex. Wand of Magic Missiles Wand, uncommon This wand has 7 charges. When regaining 4-5 charges daily, this wand can produce 12-15 missiles per day on average, with a maximum of twenty-one missiles. General rules on using magic items are deliberately scant in 5th edition, deferring to the specific rules for each item. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. The wand regains 1d6 + 1 expended charges daily at dawn. While holding it, you can use an action to expend 1 or more of its charges. You can increase the spell slot level by one for each additional charge you expend. WAND. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Wand of Magic Missiles - This wand has 7 charges. He adds: "The rods, staffs, and wands in D&D can be magical or nonmagical. #20. Can be used by any class. So, if you have any spells, even from a feat like. On a. "You cast Magic Missile with this wand as an Action". While holding it, you can use an action to expend 1 or more of its charges to cast the. For other magic items, a 5e tiny servant can even attune to (up to three) magic items. Gun fires magic missile. Each dart hits a creature of your choice that you can see within range. In the starter set I was able to pick up a Wand of Magic Missile (Starter Set) that lets me cast the spell Magic Missile using charges on the wand. 128A +1 sword and a wand of Magic Missile is only different in that the wand does spell casting action to activate instead of an attack action. Each dart unerringly strikes one creature. Wand, rare (requires attunement by a Spellcaster) This wand has 7 charges for the following properties. If the attack roll scores a critical, the missile does 5d4 force. 30 x 1d4+1. In the hands of most casters, it deals substantially more damage than a crossbow. For 1 charge, you cast the 1st-level version of the spell. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Wand, varies. Since there is no attack. This greatsword is made of an unknown black metal. A typical wand is 6 inches to 12 inches long and about ¼ inch thick, and often weighs no more than 1 ounce. Heck, Witch can rock 3 summons and have 3 blasting awayWe're talking about a beholder eye, that thing must be so much trouble to acquire that it's gonna be more expensive than the wand itself. As there are probably more Barbarians than there are Wands of Magic Missiles (per the Shilmista Deproliferation Agreement of 1361), the wand’s rule. That same character could make a +1 weapon (another uncommon item), no particular spell required. According to Sage Advice, the damage is calculated only once, meaning this would apply to each missile. Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. Wand of Magic Missiles. Yet, a wand of lightning bolts or a even an uncommon wand of magic missiles can provide you with additional and much-needed blasting power, while a wand of paralysis lets you paralyze your foes without casting or concentrating on a spell, which also means it can’t be nullified with a counterspell. It automatically hits and deals 1d4+1 force damage. The magic item is casting the spell NOT YOU. A player wishes to craft a new magic item by combining the effects of a wand of magic missiles with the effects of a Shavarran Birch wood wand, making a slightly stronger wand of magic missiles (each missile does 1d4+2 instead of 1d4+1). Correct. However you may be able to convince your GM that since the separate special entry "charged (50 charges)" costs 1/2 base price, you could make an unlimited use spell trigger item for spell level x caster. Originally Posted by dascarletm. Meanwhile, the Wand of Magic Missiles allows the players to cast the equivalent of a 5th level spell (6th if they want to risk losing it) and deal guaranteed damage to enemies. Once expended the Necklace would be used. . So if all 4 of you spend subsequent turns making tri-action casts of level 3 magic missile (+1 missile per action) then that's 16 base missiles (from wands) + ( 6 (from 3 action level 3 MM) * 4 (party members)) = 30 magic missiles per turn. I kind of get what you're saying, but at the same time, we're talking about magic items here. For 1 charge, you cast the 1st-level version of the spell. Attacking him is a much larger fight than anything else in the area. A CL9 wand of magic missile costs 6,750gp, requires being held, requires spellcasting knowledge or UMD, and only has 50 charges. The darts all strike simultaneously, and you can direct them to. I've got it all set up except I don't know of a way to deduct variable amounts of ammo. A similar idea was with wands in spells and wand making. So, 24 guaranteed damage from a 1st level spell slot. The wand has a range of 30 feet, allowing it to be used both in close-quarters combat and from a distance. . You can increase the spell slot level by one for each additional charge you expend. See full list on dnd-5e. At Higher Levels. On a 1, the wand crumbles into ash. cast the 1st-level version of the spell. Finding a wand of magic middle would let you fire one missile for 1d4+1, no other bonuses apply. N/A N/A Wand of monster detection: 4 3s The atoms that weave it together are the needles you are stitching a new reality from. Micro missiles are equivalent to 3 wands of magic missiles roughly assuming multiple rests per day. Long versions of wands are often styled in forms of staves or sceptres, which. This wand has 7 charges. 3d4+3 isn't much stronger than a cantrip from a level 5 or 10 caster. Pearl of Power:This wand has 7 charges. Wand of Magic Missiles: This wand discharges magic missiles similar to those of the 1st-level wizard spell of the same name. It regains 1d6 + 1 expended charges daily at dawn. Magic Missile Target: Foe Duration: Instantaneous School: Evocation A missile of magical energy darts forth and unerringly strikes the target inflicting 1d2+3 force damage. Office. This spell wins fights, at least the fights that matter. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. While holding this wand, Vellynne can expend 1 or more of its 7 charges to cast the magic missile spell from it. Inanimate objects are not damaged by the spell. Wand of Magic Missiles. Dropped by Prebek in Prebek's Home at 5 in the Docks District. When used for this purpose, it changes into a Wand of Magic Missiles with 1 charge. watabou. The wand regains 1d6 + 1 expended charges daily. The question is, who rolls the d6 - the player or the DM? Wand of magic missiles: 1 3s Fires a bouncing energy ray in a chosen direction that damages monsters and the PC. You create three glowing darts of magical force. Gauntlets of Ogre Power has some non-combat applications like arm wrestling, climbing, and temporarily loaning them to kobolds participating in Kobold Fight Club for a laugh. Int bonus. If a DM wants to allow this I don't think it would be too broken. The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. How do I make it deduct the amount of charges used, rather than just deducting one each time?This wand has 7 charges. 211. Spells like heal for a divine caster, or command for a control caster. So if all 4 of you spend subsequent turns making tri-action casts of level 3 magic missile (+1 missile per action) then that's 16 base missiles (from wands) + ( 6 (from 3 action level 3 MM) * 4 (party members)) = 30 magic missiles per turn. Firstly: It says: "While holding it, you can use an action to expend 1 or more of its charges" & "You can increase the spell slot level by one for each additional charge you expend. I see all those wands you have to use the empower ability. He starts with a unique Staff as their initial melee weapon, replacing the knuckleduster. Her spellcasting. Since magic missile doesn't require an attack roll, it won't proc the effect. Since there is no attack. These list character classes allowed to use each rod, staff, and wand. This necklace has 1d6 + 3 beads hanging from it. To explain this quickly and succinctly. As a focus, the Wand of Magic Missile can be used. For 1 charge, you cast the 1st-level version of the spell. So at first it seems as though 1 spell level is 1 . Wand of Magic Missiles: 1,000: Wand of the War Mage +1: 1,000: Weapon. You can increase the spell slot level by one for each additional charge you expend. 1) While spell damage does increase appropriately when cast at higher levels, my Wand of Magic Missiles does not. 57 of the adventure states: The wand has four charges. One charge will cast the base (first level) version of the spell; every additional charge used for. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. These are indicated as (M) under the spell's components if a specific spell contains a Material Component. so odds are you probably won't be getting one. Wand of Magic Missiles. Wand of Magic Missiles. Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot. I'm not sure if this violates the "only one non-cantrip spell per turn" rule. They can use magic items, but by RAW there are only three wands that are simple enough to be attuned by non-spellcasters: Magic Missile, Secrets, and Magic Detection. g. Wand of Magic Missiles Rarity Uncommon Type Wand Sanity Category Combat Relevant Page Number 211 Price Range (per DMG) 101 - 500 gp Price (per Sane Prices) 8,000 gp. Wand of Magic Missiles article on the Baldur's. This wand has 7 charges. Wand, uncommon. For 1 charge, you cast the 1st-level version of the spell. [5e OGL Sheet] [Macro Help] Tracking charges for Wand of Magic Missiles 1528213806 Edited 1528217207. A default Wand of Magic Missiles has seven charges. Looks like a good run. Note that minion- and sentry-summoning weapons,. The wand regains 1d6 + 1 expended Charges daily at dawn. Best mage in the party ever. As an action, a person holding the wand can expend one or more charges to cast Magic Missile. Wand of Magic Missiles. That's 30d4+30 (60-150 dmg) guaranteed damage for a couple turns assuming you're not getting disrupted or. Craft a Wand of Magic Missiles. Magic Missile is good because it auto-hits, not because it does a lot of damage. --. Wands. Also a cleric with the Fire domain could use a wand of fireball. ago. For 1 charge, you cast the 1st-level version of the spell. This allows the rogue to attune to "sorcerer/wizard/warlock only" items. If you expend the wand's last charge, roll a d20. Whatever it is, it is personal and the font of all your power. Magic resistance negates. Under most circumstances, the Magic Missile spell has a range of 120'. Schrodinger's magic missile is somehow both a single source of damage that only gets buffs once yet also a multi attack that triggers 3+ death saving throws on a single cast. Wand of Magic Missile allows its wielder to cast magic missile, a non-cantrip spell, using an action. A wand of magic missiles was an uncommon magical item that could fire magic missiles with up to seven charges. It requires that the user must have an Intelligence of at least 9 points. Treasure The skeleton wears two platinum rings (75 gp each) and clutches a wand of magic missiles in its bony fingers. Magic resistance negates this damage, as does reflection. It is time I fess up to something though, those +1 magic weapons we priced at 750 gp… if we use this system above us, than they are way cheaper than they should be. The Wands of Magic Missile are a little bit useless as well since they release a level 1 wizard's Magic Missile. so 7,200g would be a baseline amount for the DM to work with I guess, I don't know if eternal wands use a different formula, if they do I don't know it. They're only ever gonna potentially make another player feel invalidated and like someone else got their class features for free if you let that happen. Items. As an action, a spellcaster attuned to the wand can expend one or more charges to cast Fireball, which when cast from this wand has a spell save DC of 15. As an action, a person holding the wand can expend one or more charges to cast Magic Missile. A gun is just a way to use science to make a small object go very fast. A Wand of Magic Missiles is also great for this character. 16 Guardian Emblem Uncommon, Tasha's Cauldron of Everything pg. This seems very easy for someone to forget to do. Wand of Summon is useful, but it's more about forcing enemies to waste attacks/spells on the summons. Heroic Fantasy. In total, it can put out 21d4+21 damage on its own with 7 1st. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. A magic shop – as the name indicates – is supposed to feel magical, so the first thing you need to think about when running a magic shop is how to convey that the shop is extraordinary. Some information taken with permission from Andy Williams' Guidebook. So a magic missile wand would be 1st level and a wand of fireball would be 4th level, unless it was made at a higher level. Yes they can. The simplest form of wand contains a spell, with Price and level based on that spell. She can expend 1 charge to cast the 1st. Each dart. Man_Over_Game. The Ring of Energy, Necklace of Missiles/One Gift Lost, the Wand of Frost, and the Wand of Paralyzation will go through MGOI, though the Wand of Paralyzation doesn't normally affect undead and can be blocked by the higher level spell Globe of Invulnerability (the Ring of Energy will also be blocked by GOI, but only in the pre-EE games). (Of course, how many missiles are actually shot out by a one-action Magic Missile spell depends on what level it's been heightened to)With the wand in hand, its wielder can use an action to fire the magic missile spell from the wand-no components required-and expend 1 to 3 of the wand’s charges. A dart deals 1d4 + 1 force damage to its target. For the nonmagical kind, take a look at the Adventuring Gear table in the Player's Handbook (p. This wand has 7 charges. Spell trigger items require a spoken word. Otherwise, for example the Wand of Magic Missiles, anyone can use them. Activation: Wands use the spell trigger activation method, so casting a spell from a wand is. only 200. You can use an action to detach a bead and throw it up to 60 feet away. WandOfMagicMissile". Magic Missile (1st-Level Spell; Requires a Spell Slot).